Reviews & Article
Efficient Elasticity for Character Skinning with Contact and Collisions
DongHwan, Kim
2013. 2. 12. 15:31
We present a new algorithm for near-interactive simulation of skeleton driven, high resolution elasticity models. Our methodology is used for soft tissue deformation in character animation. The algorithm targets performance through parallelism using a fully vectorized and branch-free SVD algorithm as well as a stable one-point quadrature scheme on a hexahedral grid.
http://www.youtube.com/watch?v=KDvfFzFIruQ